The Rise of Uhryra

The Warlocks Sacrifice

After bidding there old companion Nayarim a Solemn goodbye the group continues forward and find themselves inside of a prison of sorts. Belladona there encounters a man who has been imprisoned by the cult and decides to set him free to allow the man to have vengeance against those who took his wife.

 Alucard then looks in the next cell to find a disheveled pirate by the name of Jeremiah who found himself and his crew trapped by the "She Devil".  After a small tussle with the Dwarven guards who defend the prisons our heroes acquire the cell keys and let out Jeremiah who presents the group with a map of the complex he had drawn out with his own blood in between tortures on the back of his old musky sheets. 

The Heroes led a mighty charge against the Dwarven forces and cultists. Backed by the great pirate crew of Jeremiah Rummington the heroes push back the enemy enough to find Arissa their Paladin companion who had been wounded gravely and falls unconscious due to exhaustion.

Pressing ever forward the great heroes runs into a throne room where Ricard is found struggling against a dark shadowy force which reveals itself to be a Succubus, the Succubus. After an incredibly stressful fight with their own shadow selves the group attempts to aid Ricard whch then results in the Succubus stabbing Ricard through the chest with a large spike made of dark energies. She is about to attack the heroes before Ricard with the last of his strength Teleports himself and Uhryra the Succubus  away from the party leaving the area in a cold silence. Behind where Uhryra and Ricard were fighting lies the dead body of the old Dwarven King.

The heroes hastily rush back home to begin with locating Ricard and hopefully saving him from the Clutches of Uhryra.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Into the Darkness

 After leaving the basement of doom and narrowly escaping the lotion monsters clutches Belladona and her friends are interrupted by the sounds of a brawl down an alleyway. Upon further inspection the group runs into an illegal Dwarven fighting ring where they run into the Gnome bard Naomi. 

After murdering the captain of the Dwarven knights and losing the Soulbound Marionette Natalia, the group with their newly found Gnomish companion retreat to the inn where they awaken the next morning to find their companion Ricard missing.

After a small bit of searching the group locates an underground headquarters of sorts where Nayarim the Tiefling Sorceress had been captured and tortured by an unkown cult. After killing Nayarim torturers she whimpers to Belladona to save "him" before finally giving way and mouthing "Thank You" -TBC

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